AI Insights · Timothy · July 2021
Top 5 Shopping Games Performance in Oceania Q2 2021
Explore the performance trends of the top 5 shopping games on a unified platform in Oceania during Q2 2021, featuring insights on downloads, revenue, and active users.
In Q2 2021, the top 5 shopping games on a unified platform in Oceania showcased varying performance trends in terms of downloads, revenue, and active users. These insights, sourced from Sensor Tower, provide a detailed look at the app market dynamics.
Cashier 3D from Rollic Games experienced notable fluctuations in weekly downloads. Downloads started at approximately 5.1K in late March and saw a peak mid-quarter with 9.6K by May 31, before settling at around 7.1K by the end of June. Revenue also varied, peaking at $115 in early June. Active users increased from 15.1K at the beginning of the quarter to a high of 23.5K at the end of May, finishing the quarter at 19.4K.
Hypermarket 3D by Sunday.gg showed a steady download rate, starting at 4.5K and peaking at 5.8K in early April. Revenue saw a significant peak of $66 in late May, while active users remained relatively stable, starting at 41.8K and ending the quarter at 39.9K.
Vlad and Niki Supermarket game by Oculist showed consistent growth in downloads, beginning at 1.3K and reaching 2.1K by the end of June. Revenue peaked at $201 in late June, and active users increased steadily from 3.1K to 4.1K over the quarter.
Scan it!!Supermarket Simulator from Snack Games Studio had a slower start with downloads, starting at 3.4K in late March and hitting a low of 300 in early May before recovering to 1.4K by the end of June. Active users followed a similar trend, beginning at 3.5K, dropping mid-quarter, and then rising to 1.7K by the quarter's end.
Idle Supermarket Tycoon - Shop by Digital Things maintained a steady download rate, starting at 1.2K and gradually increasing to 1.6K by late June. Revenue showed consistent performance, peaking at $968 in early June. Active users remained stable, starting at 6.2K and ending the quarter at 5.8K.
These performance metrics highlight the dynamic nature of the shopping games market in Oceania. For more detailed insights, visit Sensor Tower.